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ULTRA64.TXT
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1995-05-14
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@BEGIN_FILE_ID.DIZOfficial Press release! Ultra64 6 months
delayed. Europ/US Release APRIL 1996 (!)
@END_FILE_ID.DIZ
Betr: Ultra 64 - April '96 Bereich: Nintendo
An: All Freitag, 5. Mai 1995 23:42:07
Von: Larry Tipton, 74127,601 #98339
This just in...
REDMOND, Wash.--(BUSINESS WIRE)--May 5,1995--
Nintendo of America Inc. today announced that the final chipset for
its revolutionary Nintendo Ultra 64(TM) home video game system has been
completed by Silicon Graphics Inc. (NYSE: SGI) and Nintendo Co. Ltd.
The company also announced that it will launch the industry's only true
64-bit platform in April of 1996, in both North America and Europe, with a
number of revolutionary games, all exclusive to Nintendo Ultra 64.
Nintendo will officially unveil Nintendo Ultra 64 at its annual Video
Game Exhibition on November 24, 25 and 26, 1995 in Makuhari, Japan and at
the Consumer Electronics Show on Jan. 5, 1996 in Las Vegas.
"After 19 months of intense development, we have attained our two main
goals for Nintendo Ultra 64: to develop a chipset capable of delivering the
world's best video game experience, and to do it at a price that can deliver
a hardware set below $250 retail," said Howard Lincoln, chairman of
Nintendo of America. "However, we have made a conscious decision not to
rush Nintendo Ultra 64 to market. Instead, we've decided to give our
software developers additional time to maximize the power of this system in
their game creation."
"We're dedicated to delivering games which are a quantum leap beyond any
that have preceded them. In fact, we believe that at the E3 trade show next
week in Los Angeles, the world will discover once again that the best new
software for any video game system this year will again be available
exclusively for play on Nintendo's 16-bit Super NES -- just as it was last
Christmas with Donkey Kong Country," Lincoln added.
Tom Jermoluk, president and COO of Silicon Graphics Inc., said, "From the
start, Silicon Graphics has had a vision of what we could do if we dedicated
the power of our technology and our experience creating computer graphics
solely to the purpose of making video games. With the graphics and audio
generated by the final chipset, I'd say that even we're amazed. Now this
breakthrough 3D graphics technology needs to be translated into video games
which take full advantage of the power of the Silicon Graphics(R)/MIPS(R)
chipset." Nintendo Ultra 64 will set new standards in power, efficiency and
elegance. At its heart is the industry's only true 64-bit processor coupled
with a single custom graphics chip which will manage all visual and audio
functions. Supplemented by the technology of Rambus Inc., the central
processor will communicate with memory at an unprecedented 500 MHz, meaning
an order of magnitude increase in graphics realism.
"The story of our industry is the never-ending search for better and
better game play and game graphics," said Peter Main, Nintendo of America
vice president, marketing. "Once a masterpiece is created, like last year's
Donkey Kong Country, the bar is raised for all game developers. We think
Nintendo will move that bar even higher by the end of this year with
surprises we'll unveil next week. And by April of next year game players will
see what true 64-bit processing really means -- with a number of games from
the world's top software developers that will set the bar far higher than
most people thought possible -- with games that will be available only for
Nintendo Ultra 64."
Last Christmas the world's game players made the Super NES game Donkey
Kong Country the fastest-selling game of all time. During the second half of
this year, two new Super NES games and two new Game Boy titles -- to be
unveiled next week at E3 -- will debut, featuring the same Advanced Computer
Modeling (ACM) of Donkey Kong Country. In addition, Nintendo will launch
Virtual Boy this summer with the first true three-dimensional games ever
developed for any home video game system.
"As the developer perhaps most experienced with Nintendo Ultra 64, we
fully support this new release schedule," said Tim Stamper, managing
director of Rare Ltd., and creator of worldwide hits Donkey Kong Country and
Killer Instinct. "We have again clearly raised the software standard with
new 16-bit games to be unveiled at E3. But, I can assure you that once the
world's video game developers spend time exploring the power of this
incredible Nintendo Ultra 64 chipset, you'll see gaming jump far beyond
anything that currently exists on any platform."
Nintendo Co. Ltd., of Kyoto, Japan, is the leader in the worldwide $15
billion retail video game industry. As a wholly-owned subsidiary, Nintendo
of America Inc., based in Redmond serves as headquarters for Nintendo's
operations in the Western Hemisphere, where more than 40 percent of American
homes own a Nintendo system. -0-
Silicon Graphics is a registered trademark of Silicon Graphics Inc. MIPS
is a registered trademark of MIPS Technologies Inc.
CONTACT:
GOLIN/HARRIS
Alison Holt Brummelkamp or Scott Smith, 2l3/623-4200
Eileen Tanner, 206/462-4220
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